giftsmili.blogg.se

Carcassonne rules clarification
Carcassonne rules clarification










carcassonne rules clarification

Scoring features with the clarifications from 1/2021:.

carcassonne rules clarification

Therefore, the principles established in 2014 where to be applied universally. These clarifications confirmed that the previous clarifications from 10/2015 were outdated and the same principles were applied to the scoring of roads, cities and monasteries.

  • Monasteries are scored according the square spaces with tiles (square, triangular or double sized) - Monasteries can score up to 9 pointsĪ new set of clarifications were provided in 1/2021.
  • Scoring features with the rules from 2020 + clarifications from 10/2015:.
  • The clarifications from 10/2015 were still applied except for the scoring of monasteries (and therefore German castles by extension). There was a brief indication on how roads and cities should be scored and the rules for the monasteries were a step back from the clarifications from 10/2015, returning to the original ones from 2014. Later in 2020, the re-release of Halflings for Carcassonne II included similar rules to those from 2014.
  • Monasteries are scored according the number of individual tiles (square, triangular or double sized) - Monasteries can score up to 18 points.
  • Roads and cities are scored according to the number of individual tiles (square, triangular or double sized).
  • Scoring features with the clarifications from 10/2015:.
  • (Double-sized tile were considered individual tiles too, so this also added additional distortions to the way some expansions interacted).

    carcassonne rules clarification

    They would represent a lot of consequences when considering interactions with other expansions since triangular tiles would be considered as individual tiles now. These clarifications covered some interactions with other expansions, not all of them, but provided some hints to address some other by analogy (with some house rules, if needed). So monasteries could score up to 18 points as you could cram that many Halflings tiles in the space occupied by a monastery and the 8 adjacent spaces. The clarifications from 10/2015 affected the scoring of cities and roads (each triangular tile would be considered individually from this moment on), but it changes the way monasteries should be scored, since each tile would be counted individually for monasteries too. Monasteries are scored according the square spaces with tiles (2 triangular tiles are considered 1 tile) - Monasteries can score up to 9 points.Roads and cities are scored according to the number of square tiles (2 triangular tiles are considered 1 square tile).Scoring features with the rules from 2014:.This assumption would have some consequences when considering interactions with other expansions since triangular tiles would not be considered individual tiles in some cases. In 2014, the lack of information about road and city scoring led to the interpretation that they should be scored according to the principle provided for monasteries that two triangular tiles in one square space were to be counted as one tile. The rules focus on explaining the especial case for monasteries only: The rules from 2014 did not even mention how roads and cities were to be scored and the rules from 2020 just indicate that completed roads and cities with triangular tiles are scored according to the normal rules. The Halflings rules have become a source of great controversy due to the many gaps and conclusions left to the reader. If a player does not have any meeples of the determined kind, they cannot complete neither action A nor B. must remove one of their meeples of the determined kind from a land tile and put it back into their supply. may take a meeple from their supply and place it next to another one of their meeples of this kind on the same land tile. Afterwards you determine a kind of meeple (knight, highwayman or farmer) and choose one of the following actions which all players (including yourself) must complete, starting with the player to your left:Ī). You play a normal turn with the crop circle tile.












    Carcassonne rules clarification